![]() So select the first Geometry, click on Duplicate, change the last number in the Group to 0, for example. On lower LODs it won't be seen from afar. You need to add geometries for Simglass for the first two LODs. So, a meshgroup with 0000 cut number in LOD0 blend file will replace the first Geometry in the list, the one with 0001 will replace the second, and so on ĥ). It is the system S4S uses to determine what 3d models in the blend file will be imported and in what order. Clone the hair of the same length as yours, Tools - Modding - Embed all externally referenced resources Ĥ). File - Save as this blend file as LOD1, reduce the polycount of all meshgroups ģ). Make sure all meshgroups are visible before saving.Ģ). ![]() Your blend file must have 6 meshgroups: the original 3 that will have the Simskin shader (opaque) and the additional 3 for the Simglass shader ( with transparency).įirst hat chop - 0000 (opaque) and 0003 (with transparency)
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